Unique idea and very fun to play, with simple but effective visuals. Despite itch.io giving a warning saying this wasn't made for mobile, it worked perfectly on my phone and was an enjoyable way to spend some time
Scalar Games
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Recent community posts
Thank you! Just wondering, what specifically did you find difficult about the controls, was it just the keybindings or was it something else? Just interested because I used an almost identical control scheme in a previous game jam and no one mentioned anything about them back then, but obviously a lot of people this time seem to have found them challenging
Wow. Whilst the idea wasnt completely original, I'm yet to see anyone else use multiple dice in this style, and the presentation and overall quality was absolutely outstanding. Incredibly impressive you managed to make this within the time limit, very polished and the fact it included cutscenes and a plot was really surprising and refreshing. Well Done!
Thank you! I was hoping it would be a risk/reward situation, where players could choose exactly how much randomness they wanted to experience, rather than forcing RNG-based mechanics on everyone. So avoiding all enemies (especially after getting an early health boost) is definitely a valid way to play
Tried playing it, but got the following error
"Out of video memory trying to allocate a rendering resource. Mak sure your video card has the minimum required memory, try lowering the resolution and/or closing other applications that are running. Exiting..."
I've had no issues with other games so far, so not sure why this is happening
Apologies for the confusion, the game is not meant to have any audio. I originally planned on having sounds and music, so imported my audio from a previous project ("I Need More Time", my GBJam submission last year) for testing purposes but forgot to remove the files despite removing all code relating to audio due to time constraints
Sorry about the keybinding issues, as said in my reply to ASecondGuy I did originally plan on implementing different controls but ran out of time and completely forgot that different keyboard layouts wouldnt work with the default
I appreciate the feedback, thank you!
Really cool idea, and very well executed. Only slight complain is that the left/right bar moves a bit too quickly for me, about 60% of my hits were when i was right next to the hole but just couldnt line it up perfectly. Perhaps an easy mode for players like myself might have helped. Either way, this is definitely one of my favourites so far!
This game is visually brilliant and i love the concept, but the controls and level design make it really frustrating at times. Really want to like this one because theres so much that is good about it, but the overabundance of spikes and general trial and error gameplay makes it less enjoyable than I'd hoped, which is a shame considering how good it looks