Hey, cool game! I ended up playing it for longer than I set out to, which is always a good sign. It would have been nice to see the dice more obviously involved (I know they were behind the weapon damaged, but it would have been good to see them), and the start of the game was a bit abrupt, but the core gameplay loop worked really well. Nice job!
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Thank you for playing! Glad we were able to hook you into it. We definitely considered making the dice rolls a bit more obvious, but we couldn't figure out the best way to do so without slowing down combat. At least not in the limited time we had for the jam. We can probably blame the slightly abrupt start on that as well XD