Eat the apples.
otyc
Creator of
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Thank you for playing! Glad we were able to hook you into it. We definitely considered making the dice rolls a bit more obvious, but we couldn't figure out the best way to do so without slowing down combat. At least not in the limited time we had for the jam. We can probably blame the slightly abrupt start on that as well XD
Thank you for playing! We definitely bantered about making the dice rolls a bit more visual, but we couldn't quite figure out a way to do it without slowing the combat down (that and we ran out of time before we had to move on to polishing). Writing dialogue for the shopkeep was definitely my favorite part of the development process.
Thank you for playing and for the feedback! We definitely discussed having the player lose their equipment or receive some penalty on a failed dungeon attempt, but we ultimately decided to go with a more relaxed approach to try and fit the typical playtime for a game-jam game. I think it would be excellent to revise it if we expanded it into a larger game, though!
The concept is pretty solid, though I would have liked to see the "dodge roll" and "swap weapon" button be different from each other to avoid confusion. Some additional feedback on when each weapon was ready to fire would also be nice. Hands down, though, my favorite part has to be the description you wrote on the itch.io page.
This is definitely a very creative idea for a game. I do wish there was a bit more explanation of how the mechanics worked rather than just having the Puzzle Mode to figure them out. In my playthroughs, I wasn't quite able to figure out what some of the abilities did (the red and blue angles didn't seem to respond to the Spacebar or to Left Mouse). Still, very creative!
I definitely enjoyed the rhythm aspect of the game. It doesn't seem like this is consistent across everyone who played the game, but for me the audio synced up well with the button presses for the plants. Trying to balance the rhythm aspect with choosing an action was a bit challenging, but that's not a bad thing. I did have a bit of difficulty in making sense of the user interface for the first few go-rounds, but I did get used to it after several attempts. I can't say I ever beat it, but it was a good first stab at a game jam!
As a huge fan of parrots, this game is incredibly adorable. The mechanics seem quite polished, and the levels struck a good balance in difficulty. You can definitely make some interesting visual effects occur by tethering and switching characters while both are grounded, but I couldn't find anything that breaks the game. Very well done!