I appreciate the feedback! If I had more time to work on the project, I absolutely would have added indicators on the ground to show each enemy's line of sight. If you're wondering how the enemy pathfinding works, if they are within three tiles of the player and have direct line of sight of the player, they will move in the player's direction. Otherwise, they will move in a random direction. If it feels like an enemy detected you from further than three tiles, it was most likely just unlucky RNG. Thanks again for the feedback!