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I haven't rated this yet, because I couldn't figure out how to play it. WASD seemed to do something, but not much. All I could manage to do was knock over the glass situation.

There was also a viewport issue, in that the game seemed to be bigger than the space I can see, and making it fullscreen broke it even worse.

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So i don't know what causes this. But I believe the speed at which the dice move is tied to your computers performance. I tried to fix it by making the dice way too fast so when they slow down they are still fast enough to move. It works on my computer but it sounds like it didn't work for everyone. I can't even begin to imagine how to fix this unfortunately so i suppose the game is stuck unplayable which is disappointing. I learned quite a bit at the very least. (I made this on a MacBook so maybe that has something to do with it. it struggles to run most games even my own).

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Ah. My computer isn't the greatest, and WebGL builds tend to be a lot more sluggish for me. That explains it.

Don't think there's anything you can do to fix this, but thanks for letting me know that it's not just my lack of understanding! I'll leave this unrated since I couldn't play it.

I was having trouble with other WebGL builds, and turning on Hardware Acceleration resolved the issue for me! Might not be relevant, but, just in case!

Oh, interesting; thanks, I'll try that!