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Congratulations on finishing the jam!

It took me a little bit to get used to the controls, and was incredibly difficult at first. But after I understood how best to go about moving and locking in the dice I gathered up to 88 as my high score. A lot of the difficulty came in the limited time I had to handle the dice before the next one dropped. Some additional time before the next dice drops and possibly limiting it to only a few at a time would help greatly smooth out that difficulty. Additionally, maybe consider adding in some time before the die fully locks in so the player could recover dice they weren't able to get to initially.

Decent sound effects, but the loop on the main theme could use some variation as it got stale pretty quick.

Great work!

Thanks for your feedback! When I was making the game, I thought it took too long to get going, so I ended up making the spawn rate get 11% faster every round, starting at 4 seconds, when it used to be 3 seconds consistently, no matter how many dice. Though from what I have seen, people have had more difficulty with the game than I thought they would, so that means I didn't do great on difficulty balance.  I also did add a bit of time for the dice to lock in, but since when it's on the ground, you usually cannot rotate it, it's only a third of a second. About the main theme, listening back on what I did, I think I made the second half too repetitive. I usually go for an "A B A C A B A D" song progression, but C in this case sounds too similar to B, so it sound like "A B A B A B A D", which is pretty repetitive.

(+1)

Ah yeah, balancing in this short of time is always difficult. For the spawn rate and difficulty, it would also help to give the player some forewarning on when and where a new die will drop. Maybe some effect or pipe gearing up to drop some dice so the player can rush over underneath it or pop it off the ground before it gets locked.