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There are good ideas here, however, I don't have too much control over how encounters are going to play out. I do like the idea of gambling to get a better action when you get something bad, but in most cases, it ends up being a lose-lose scenario. This was quite fun though.

Thanks for playing! There were lots of mechanics that I had to scrap due to lack of time (bleed and poison status, curses, debuffs, treasure rooms, different classes, etc.). As a result, the balancing is out of whack, but I promise to give it a closer look in my post-jam build. Your feedback is really appreciated!