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Changing the perpective keeps the controls the same... which is standard practice for other games, but for a puzzle games it's very disorienting.

Very nice presentation.

I agree with you here, but alas, lack of time, I implemented the Camera rotation in the last 30 mins, I wanted to make the controls align with the camera, but well 48 hours is short, especially when you don't really master the engine :-). But thanks for the constructive comment, it is more than welcome!

(+1)

Yeah... understandable. We failed to deliver a HTML5 version in time, which will probably make it much harder to get rated..