Changing the perpective keeps the controls the same... which is standard practice for other games, but for a puzzle games it's very disorienting.
Very nice presentation.
I agree with you here, but alas, lack of time, I implemented the Camera rotation in the last 30 mins, I wanted to make the controls align with the camera, but well 48 hours is short, especially when you don't really master the engine :-). But thanks for the constructive comment, it is more than welcome!