It was a little hard to understand at first, but this game warmed up to me quickly. I enjoy how the player's given a random assortment of elements and health, but can chose what piece to use in what position. I felt like I was solving a puzzle, or trying to optimize a process. The way that health serves as both a defensive and offensive feels like dice-based interpretation of Yu-gi-oh, and I like that.
This project feels really solid, but if there's anything holding it back, it's clarity. The goals and rules aren't immediately clear. For example, when you chose dice between turns, I thought it only added that extra die for that one turn. It wasn't until near the end of the game that I began to wonder if it was cumulative.