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It was a little hard to understand at first, but this game warmed up to me quickly.  I enjoy how the player's given a random assortment of elements and health, but can chose what piece to use in what position. I felt like I was solving a puzzle, or trying to optimize a process. The way that health serves as both a defensive and offensive feels like dice-based interpretation of Yu-gi-oh, and I like that.

This project feels really solid, but if there's anything holding it back, it's clarity. The goals and rules aren't immediately clear. For example, when you chose dice between turns, I thought it only added that extra die for that one turn. It wasn't until near the end of the game that I began to wonder if it was cumulative. 

Thanks for the review.

It's always a challenge for that kind of game that revolves around multiple mechanisms to explain everything without being too verbose.

At least, it's not too punitive to not get everything at first and I hope it's still enjoyable ^^!

Oh, it was very enjoyable. I'm impressed, actually. 

I totally get not wanting to shower the player in a mound of text. I think it might be wise to provide bullet points elaborating on the goals and mechanics in the description, should you get the chance.