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Elemental Dices's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #452 | 3.813 | 3.813 |
Overall | #564 | 3.659 | 3.659 |
Enjoyment | #739 | 3.429 | 3.429 |
Presentation | #870 | 3.736 | 3.736 |
Ranked from 91 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You actually play a dice game, you roll your dices while the enemy roll his!
Did your team create the vast majority of the art during the 48 hours?
No
We used pre-existing art
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
This was a great concept, and a very polished game. I loved choosing where my dice went, and I loved how many tactical choices I got. Loved, also, that the UI gave some tips to help the player understand how elements connect against each other.
The only feedback I really have is that adding some kind of mild story would really help. At the moment, it feels like you're playing against the void, and I think your fantastic gameplay would be elevated by the inclusion of an antagonist.
Great work!
I had a lot of fun playing. Could maybe use some more meaning to which lanes the dice end up in, but it is a great start to something!
it's pretty nice card game, well executed.. and very nice music. Good job! liked it i will be exicted to see how this goes with multiplayer and more elements and RNG
Extremely well done! It has replayability, balance, thoughtful strategy. Really enjoyed it (and figured it out well enough to win at the last second! :)
Really fun and addictive! The mechanics are unique but still understandable. Great polish! If this game had a whole line of enemies increasing in difficulty that you could defeat (like yugioh) and some more types of dice to roll I would happily buy this. Great job!
It really feels like a mix of casino game and rpg battle!
A little difficult to understand the different areas of the screen at first, but then it's great fun!
Neat game, very satisfying watching the dice smack away at each other. I really appreciate how much effort went in to giving the player as much info as possible - the elemental wheel and the tooltips at the bottom that show you your die's possible results were really great touches. There weren't really any interesting decisions to make outside of choosing which dice to get after each battle - after the rolls were made it seemed like a case of just matching up the best dice for each situation. Maybe differentiating the lanes would help, for example by giving each lane seperate health bars, so that I had to make decisions about which lanes to prioritize. Either way, I still enjoyed playing!
Aa this is a really cool idea!! The gameplay and art is all very clean - my only note is that possibly a bit more guidance nd clarity on what things mean (like how many dice you can add to the field, i thought it had to be one-to-one with the opponent for a bit, and that you're getting dice at the end of each round) would be useful but like otherwise it's a really enjoyable experience and i understood what was going on really quickly so it's not a huge deal
But ye this was a cool concept that had an interesting take on the theme (haven't seen too many games that didn't use conventional numbered dice) and worked well in practice, nicely done!
Well done! I guess we had a similar idea with the dice. I liked how your system for each type was balanced and it was fun to play.
It took a few turns to figure out what was going on, but once I got it, it was pretty cool. I like the concept of rolling hit points and then deciding which of your units gets what, and also choosing between element or health dice at the end of each turn.
But I do think the battle phase could be a bit more interesting. As it, it's more or less just hoping you roll the winning element and putting it in the appropriate place. And if you get the right roll, there's not really anything the CPU can do about it.
If you were to do more with this, I wonder if having the players take turns placing dice could make the battles more interesting.
The turn by tun mechanism is a good idea. I didn't even think of making an IA because of the time limit, but that would have been a good idea, even with a really bad IA.
Thanks for the comment!
Great presentation well done on creating a cool game
Thanks
I like card fight system like, so mixed with dice theme, it gives something really great!
What I liked?
- It is pretty satisfying when eliminating all the opponent dices, and inflicts great damage to its life points
- The global presentation is really well made, and it feels that it is made with care.
Other comments:
- I noticed an important bug, when it is "Click on one of your dice...", I tried to grab one dice of the opponent, and I could take it, then place it on my side. So one time I succeed to take all the dices of the opponent and place it on my area, I won easily with an opponent of -14 life points at the end.
For reproducing the issue, it is pretty simple after rolling its own dice, and when the message "Click on one of your dice..." -> Click on one of the opponent dice -> Notice that you can take an opponent dice
Overall nice job!
Damn, I tested this bug lot of times, I guess I broke everything at the end haha. Well done finding it :p.
Thanks for the compliments, it means a lot <3.
This game was really cool! It was a very interesting take on the theme, and very unique as well. I love how you can get more dice the longer you go, and I like this health + Fighter mechanic, never seen that before and it was honestly an impressive mechanic. The elements were good and there is enough of them to keep it entertaining. Really the only negative I have about this game is that it's too easy, but other than that, everything was well-implemented, and very polished. The art style was very cute, good enough sound effect and music and they honestly work pretty well with each other. Well done!
Really cool game!
The presentation/polish was absolutely top notch! Even if it used per-existing art you still used it really well, and things like the pacing, text scrolling, and ui arrangement, and sfx chosen, all worked really well together.
The game was surprisingly easy to learn too. I do feel like a lot of turns felt like they played themselves though. In a more expanded version I'd like to see more instances of impactful decision making. Like maybe if you only roll dice you used so if you only auto play your best dice your weaker ones will start piling up or something.
You've got a great framework that has a lot of potential and an overall impressive game, great job!
Hey,
You're not enough in control yet I agree, the game is not too long on this version so I guess it's ok. As it is right now, there's no point to actually putting too much time into playing it when you understood how it works.
I think I'll continue the dev of this for a bit, thanks for the comment :).
Took me a couple rounds to grasp what was happening, but once it clicked it was pretty cool. Would be interesting to see how this could be added to, maybe more intricate element interactions.
Yeah, I think I should have added more in-game tutorials to help start the game!
There's already 80% coded light and darkness element, I just didn't have the time to test them enough so I decided to not continue with them!
It was easy to get the hang of, but still had strategy required, and good application of the theme. Good job!
I'm happy it clicked rapidly and that you liked it :).
I love rock paper scissors design! Great execution. Would be cool to see some special effects!
Oh yeah, great suggestion, instead of that base fight animation, I could have put some more fancy SFX, damn, that seems obvious now!
I like the sound and the graphics but some tutorial or explanation about how the combat works and what dice does what would be nice
Yeah, it's always hard because nor the description nor in-game too long instructions are read so, I hoped the game was intuitive enough with the base tutorial.
I should have taken the time to make a longer tutorial/interactive one, I at least learned that with that jam and the comments, thanks!
(And if you're curious about the game mechanism, it's a fight between 2 elements (fire/water/nature/mushroom) with each dice next to them representing their life (with hearts). And each element is good/bad/neutral against others elements.)
Thanks for taking the time to comment!
It's pretty creative for following the standard sort of "rock paper scissors" method of resolving combat. I thought I was gonna quit after a minute but I ended up playing it till I beat it.
Haha, I'm happy the gameplay got you enough to play until the end.
I wanted to add more enemies/dice type, but well, 48h is short :D.
Thanks for the test and comment!