The compass was taken out temporarily when new starting points were added around the map, because no matter what starting point you were at, the compass would lead you to items in the original starting area on the South shore. Once it is configured to point to the closest item based on your location I will add it back in. Thanks for your concern and sorry for the imconvenience.
Got'cha. Need to get busy with Pythagoras.
Will there be quests as part of the final game (other than just tutorial quests like what it seems to be now)?
Wandering around this huge island looking for needles in a haystack can get tedious.
If you plan to eventually put lots of unique things scattered around, it might be ok (but even so, with the size of the island, it would be difficult to put enough of them), but otherwise I think you need quests and an easier way to find things (such as the compass).
But so far, I am enjoying the experience, and I did manage to find the green egg based on viewing a youtube vid.
There will be story quests which I will start incorporating soon. The next update has a lot more added to the map and dozens of pre existing map markers for POIs. The compass will also be added again in the future but more programming needs to be done so it works for all the different starting areas. The world is pretty big, and I plan on expanding the coast line in certain areas pretty dramatically since it is more optimized now that I've incorporated seamless level streaming. That may currently seem unnecessary or too large to some players, but once you have a flying mount, quests to give you directions, lots of NPCs and POIs, the world should seem a lot smaller. This is still just the beginning. Thanks for playing Windstone and I appreciate the feedback.