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(2 edits)

Until a recent fix, a large number of enemies would result in some being off screen. The fix to shift off screen enemies to the left introduced this overlap bug but it doesn't really hinder gameplay. I don't think it is due to the rapier.

The auto bug is old and separate (I assume). To manually prevent this, don't finish a battle by killing an enemy in auto/end turn. Kill the last enemy manually and the next battle should be fine. I tried to track this bug down but I suspect it involves the UI.

I think this is a different bug. The enemies didn’t overlap until I had killed 4/9, and then a double hit by Ayneris left two overlapping tiles that were _duplicates_ (not like, bandit 1 overlapping bandit 2, but bandit 5 overlapping bandit 5). And each copy had its own turn and its own health. 


As for the other bug, I’ll try that and pay closer attention, although I’m struggling to recall a battle where the sinultaneous action didn’t happen. Will try it tho