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The game is absurdly polished (and no surprise, considering some of the team worked on Binding of Isaac and seem to be mostly professionals). However, the dice theming's only tangentially related, and the random tile choice is a frustrating mechanic - there are cases where your only option is to die because it picked the wrong tile. That, plus the addition of enemies in a movement-focused puzzle game denying the ability to think out your thoughts leads to a game that's frustrating at best and downright uncomfortable to play at worst. It can't decide whether it wants to be an intricate forward-thinking puzzle  game or a tight-reflexes action platformer.
Good concept, just needs some re-tooling.