Really polished, though it was a bit too easy.
There also could have added some variety with the enemies, instead of being a damage sponge which dealt a random amount of damage.
However, there was a time constraint, and its really good for the time you had.
Though I will make some recommendations if you want to improve the game:
- Maybe there could have been status effects
- Perhaps there could have been weaker attacks that take the same amount of energy as the big attack, but apply effects
- Maybe some flying/underground enemies that need to be hurt differently, perhaps with some of the other high energy using moves (this one may be harder to implement and not a good idea)