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(+1)

Really polished, though it was a bit too easy.

There also could have added some variety with the enemies, instead of being a damage sponge which dealt a random amount of damage.

However, there was a time constraint, and its really good for the time you had.

Though I will make some recommendations if you want to improve the game:

  • Maybe there could have been status effects
  • Perhaps there could have been weaker attacks that take the same amount of energy as the big attack, but apply effects
  • Maybe some flying/underground enemies that need to be hurt differently, perhaps with some of the other high energy using moves (this one may be harder to implement and not a good idea)