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Really fun gameplay that didn't involved too much randomness, which I think is a big challenge for this theme. Smooth controls and animations. Love how shakey the die gets when you're all charged up. Having the holes for the level be placed like a 2 die was a clever little addition - made me immediately think this could have level progression, where each level has hole placements like the 1-6 die.

Not sure if it was intentional, but when the enemies shoot 3 bullets in a row, it sounds exactly like Mario going down a pipe!

Well done :D

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Thanks for noticing all the details and the kind words! I hadn't actually noticed that about the stage layout - that was entirely accidental, but I think you've proposed an excellent means of level progression!
I know what you mean about the challenge of incorporating randomness - I initially was planning something where your attack or movement was connected to the value on the die, but it ended up being more fun to just roll around freely! :)