Day 13 - July 14th
On this day I couldn’t make anything on the game coding and modeling. Just thinking about what to priorize until deadline.
Day 14 - July 15th
One day until deadline!
Today I improved the mate sprites to show he is dead when the resource run out.
Then, I made some reward/punishment system for the player. For instance, the player get a little time boost of speed and start to blink green when deliver a resource in need. And gets a small time penalty in speed if some mate die, blinking red to note it.
I have also made invisible boundaries around the screen so player don’t get out of the camera.
Because I was working on the game in the night, I was too tired and excited by the last day so I didn’t generate a gif with this game state. Sorry about that :/
Day 15 - July 16th
Last day! OMG 8O
This day for me was, by far, the most productive in the entire jam. Too much things accomplished.
First of all, I tried to implement a difficult system when the mates start to dead. But that was not very satisfying, especially when two or one mates are left. So I limited the game run to a maximum mate dead count to two. This way, the game keeps in a good pace.
Other thing that I worked on was the HUD and enable replay of the game. Before was just a prototype with the core loop, but now I made an intro menu waiting the player to press enter to begin, a countdown before game begin, the core loop begin, and a game over screen waiting the player to press enter to play again.
Too much stuff that made the game more “polished”.
Another feature added after that was an high score, so the replay flow was more satisfying.
Then I worked in the mate animation.
First creating an animation for when he is waiting a countdown to randomize its next resource choose.
After that, another animation to sinalize the level of worry of the mate. It start neutral when the resource level bar is green.
Then, gets a little worried when the bar gets yellow. And gets in panic when the bar is red. It looked really interesting.
Other thing that I worked on was in a special animation for the mate when the player gets the resource in need. His eyes now turn into hearts to show his satisfaction hehe.
The final feature that I’ve created for the game was a scrolling background that stopped to scroll when the game started.
And before deadline, I’ve made some polish in everything to just get it right and published the last version that was submitted to the jam!
Here is the latest version of the game:
I’m so proud of the result!
And that’s it for this incredible journey! I’m really happy to get in the finish line for the first time, be able to experience, and commit with such amazing experience. Tomorrow I’ll publish my post mortem of this ride!
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Thanks to get though here and see ya!