I think the concept at it's core has a lot of potential, but I did not find the gameplay to be super engaging. I would have loved for the player to have a more active role than waiting for the dice to come. I think if you consider adding some player movement or making the dice movement more deterministic rather than random, you could have a great game! This feedback is irrelevant because I didn't read instructions. Was pretty fun now that I knew how to move! My main critique now would be to think about adding some pressure to the player to force them to catch dice, because I can choose not to do anything and I don't get punished for it. Solid overall though!
Thanks for sharing it with my stream, was great to play it!