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Hands Off's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #580 | 3.528 | 3.528 |
Overall | #1009 | 3.435 | 3.435 |
Creativity | #1261 | 3.417 | 3.417 |
Presentation | #1548 | 3.361 | 3.361 |
Ranked from 36 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
the game is about collecting rolling dice to increase your score
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
Very fun game. It does have a couple bugs, including one where the score doesn’t reset after death. Overall it was a great experience.
This was very good. Managed to get 1000 points though I think it didn't reset after I died.
Really enjoyable! I had to play it when I saw the thumbnail :)
Also I think I found a bug:
Music is awsome, graphics are not so, but it's only 48 hours. Overall gameplay is fun.
Nice little game! My record is 321.
There is some smart design choices, with big hands for catching dice, and the number of dice increasing over time.
Nice concept and execution! The visuals look simple but effective. Got a high score of 786.
Very simple little game with a cute vibe and nice music. I enjoyed it.
Nice and simple game. Although I feel that the grab mechanic wasn't that precise.
Cute game! It might have been cool if different non-number die symbols had different effects, but otherwise this was a nice, quick experience.
Not my cup of thee. but good luck!
Fun little arena-based game. The dice bouncing seems to reverse their direction completely, but they should probably only reverse in the direction perpendicular to the wall so that they can move around the map a bit more. The music is great, and I loved the catching animation. Nice job!
I had fun while playing this game! I like the concept and the art style of the game, the shop was pretty helpful when you're aiming for a high score, although I never found the upgrade that makes you bigger that efficient.
Assuming it wasn't intentional, I did find a bug while playing the game. On my second try, the number of dice that were present in the room was a lot (to the point that they fill the entire room.) Other than that, great work!
oh yeah don't worry it's DEFINITELY a feature, Thank you for enjoying the game!
the game was fun to play though the shop was a bit confusing at first
A quick but fun game which is good for game jams. There is nice music and graphics as well. The game is not that deep and complex but it was a fun experience anyway! good job on this one.
This is a realy good game, it was hard to stop ! But there no reset after dying. Good job !
Very addictive and creative, the game has a lot of potential
Pretty good is that jojo i hear?
I think the concept at it's core has a lot of potential, but I did not find the gameplay to be super engaging. I would have loved for the player to have a more active role than waiting for the dice to come. I think if you consider adding some player movement or making the dice movement more deterministic rather than random, you could have a great game!This feedback is irrelevant because I didn't read instructions. Was pretty fun now that I knew how to move! My main critique now would be to think about adding some pressure to the player to force them to catch dice, because I can choose not to do anything and I don't get punished for it. Solid overall though!Thanks for sharing it with my stream, was great to play it!
Hello and thank you for the feedback and I do agree that the five movement could have been improved, but you can actually move using the arrow keys, but I should have made it more clear in the game's description, Thank you for playing the game thougth!Oh! I'm so sorry!
I will do a redo of your game on tonight's stream. Sorry about that!
Great use of the theme! Very creative.