Two other notes while I'm giving feedback, on the explosive dice, if you click and hold the mouse to putt, then swap die while holding LMB, the new dice will retain the particle effects and sound while displaying the other die. The other note is that I think the dark green sections act as hills for the die to roll back towards you. In this case, you could use some improved texturing. Perhaps add some pixels on the side to imply height? Maybe show them as a bridge instead?