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(+1)

Adding to the commets that this is an excellent concept and great game. I had fun with the game. A few things got my attention:

  • I felt the AI a bit passive at times. I noticed that there is some idea on what it is doing but usually it was not on the agressive side.
  • I think that it would be cool if the enemies that are holding keys are visually distinctive. I've spent too much time on looking for one gold key :D

Did you have more ideas on enemy behaviours and types?