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Tyr

171
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13
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23
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A member registered Aug 31, 2018 · View creator page →

Creator of

Recent community posts

Great entry! I enjoyed my time while playing! Any chance it was inspired by Islanders?

The factory must grow.

Some ores just want to be free of the mundate travels of the belt. Thanks you played!

Thanks! Glad you enjoyed it! Nice work on your entry too! I need to delve into pico8.... :D

Great entry! I enjoed every bit of it. The "aha" moments and solving the levels. Good job!

Cool idea! I enjoyed the level. Leaving fragments was a nice mechanic.

Cool idea. I've spend some time tryin to leave my mark on the world map. :D

Is there a fullscreen button?

The factory must... relax.

Great to see a factory entry <3. Really loving the game and how it turned out. Great work!

In-game help screen would have helped me to stay in the game instead of switching between it and the page for reading. You get fairly familiar with the controls and how to operate quickly.

Ah, had a great time with the game. My only feedback is to change the bullets art to not be the same as the player/enemies. Great entry, spent sometime playing it. :D 

Great idea! It made me laugh chuckle a few times. Cool idea for the moving to be a clickable component around the level. Good job!

Had a great time with this game! it felt like a puzzle, with great art and sound.  Great job guys! You've made my day better! :D

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Thank you!

Glad to hear it. We are boardgame fans here and wanted to try such idea in a game jam. We're glad people are enjoying it! <3 

Thanks for the kind words and for playing the game! We really enjoyed working on the game for those days.

Thanks! We plan to iterate on it once the jam ends. We had a lot of fun testing the ideas.

Thanks for playing and I hope you enjoyed it with someone else.

Honk! Great game! Honk! If the other cars we honking too it was going to be too real! :D 

Great game guys! Really enjoyed it. I think there's a potential in that idea! 

Thanks for playing and we hope you enjoyed it! We are already thinking for the next steps for the project! :D

At the end, we managed to wrap-up with the detailed manual and the quick rules summary on the page. Tutorial will definitely come as a late update. 
We had great time testing the game ourselves and we are glad you had fun too!

Heya! Thanks for playing! Ye, it is intended. However, if you put the right value (for example the die slot on the hex has 4 and you deploy your 4 die on that slot) you will gain the appropriate bonus. From 1-3 you gain one swap, 4-6 reroll. At the end, if you have MAX rerolls and swaps (5) you will get 10 points each. Sorry we didn't put it in more understandable way.

However, we really hope you enjoyed it.

Had a good fun while I was playing. Most of the times I wanted a restart button.

Cool idea for an auto-battler! I had fun playing the game. Thanks!

Great game! Had a lot of fun with it. So, release on mobile, when? :D

I liked the idea. There's some difficulty here. Add a tutorial and different setups and I think you have a game. It's nice puzzle-score game.

I liked the interpretation of the theme! Good job!

Thanks for the feedback! I plan to extend it and to improve on the tutorial elements.

This was great experience! I loved when the A-HA momenta occured while you try to figure out the puzzle. Great job!

Great! Dunno why, but this reminded me of the dice boss in Gunstar Heroes... but in 3d! :D Good job!

Great job! I had fun playing!

Great game! Do you plan to extend the game after the jam? There'a s lot of potential in that idea. I really enjoyed playing it. Good job!

Cool idea! 

Cool idea! I liked the running animation!

Cool idea! I liked the art and the arcade style gameplay! Do you have any plans on extending the game after the game jam?

I love how you interpreted the theme. Fun and engaging. Great job!

Great game! Great analogy for the dice with the gun barrel! Had a lot of fun even if I didn't manage to survive for long. :D Do you have some plans to extend the game?

Thanks for the feedback!

Adding to the commets that this is an excellent concept and great game. I had fun with the game. A few things got my attention:

  • I felt the AI a bit passive at times. I noticed that there is some idea on what it is doing but usually it was not on the agressive side.
  • I think that it would be cool if the enemies that are holding keys are visually distinctive. I've spent too much time on looking for one gold key :D

Did you have more ideas on enemy behaviours and types?

Great game! Had a lot of fun playing!