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(+1)

Nice job on submitting! Here's some feedback:

  • The player needs to be able to control the camera, so much of the level was left unseen because I couldn't control the camera. Not being able to see where you are going is a sure fire way to get players frustrated. I'm guessing this was left out due to time constraint.
  • The dice seem to fly through the enemies, which often makes me believe I didn't actually hit them.  Having some kind of feedback for the players actions is also very important.

My suggestion is that next jam, spend less time on the level - make a short polished experience instead of a long unpolished one. Polished games always perform better in jams, length of the game doesn't add much to it.

Hope this helps! :D

Hey, thanks for the feedback!

  1. Initially I had the camera follow the player but due to clipping issues I had to settle with a fixed one :(
  2. The dice have a small particle effect that shows when a hit registered but it seems that was a little hard to see.

The polish wasn't where I wanted it to be either, and I'm definitely revaluating what game jams I have for next time!