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(+1)

No camera control really stood out to me, especially when trying to aim throws at enemies it became very hard to judge angles and distances. I really liked the crunchy pixelated/low poly look, and how you were able to add some really nice assets like the dice plants or the elaborate enemy spawners.

Yeah it's seems for your and other comments that getting the camera clipping working should've been a bigger priority lol. The artist was very proud of his Dice Corn as he called them lmao.

Thanks for the comment!