Cool:
- Good spin on a theme!
- Solid level design and education curve.
- Clever exploration of the base mecahnic.
- Polished design: checkpoints, coins, completition timers.
- Pretty looking levels.
- Speedrun potential for ignoring the gravity. Like the mechanics.
Possibilities:
- It takes some time to understand the controls. I started with mouse clicking on screen buttons and everywhere etc. (I was ancored after using mouse in the main menu)
- Rolling upward or in the tonnel without hints is a tricky experience. All the walkthrough I was thinking about taking the real dice and looking on it.
- It's possible to add some reason to be better/quicker. What about ghosts of my\developer's previous run? Only the best will have the crown.
Overal:
Polished level-based entry about challenging controls.