Thanks, Ivan!
I plan to update the art a little, but the game will stay untouched as a portfolio piece.
About your game: The mood is fantastic. You can find some hobbyist voiceover talent to push it further. I got stuck in the house, the door was closed and there were no interactable items.
Linver
Creator of
Recent community posts
Cool:
- Good spin on a theme!
- Solid level design and education curve.
- Clever exploration of the base mecahnic.
- Polished design: checkpoints, coins, completition timers.
- Pretty looking levels.
- Speedrun potential for ignoring the gravity. Like the mechanics.
Possibilities:
- It takes some time to understand the controls. I started with mouse clicking on screen buttons and everywhere etc. (I was ancored after using mouse in the main menu)
- Rolling upward or in the tonnel without hints is a tricky experience. All the walkthrough I was thinking about taking the real dice and looking on it.
- It's possible to add some reason to be better/quicker. What about ghosts of my\developer's previous run? Only the best will have the crown.
Overal:
Polished level-based entry about challenging controls.
Thanks! I agree that different ammo with a different ray color could make managment more fan.
Even without any changes at the level design it's possible to add a rare piercing bullet that can hit multiple targets. It will be AWESOME at the sniper-one-bullet mode, because of crazy bullet lifetime at this mode.
You can press "fullscreen" button at the right bottom corner and controls will become better.
I agree, I should make mouse controls better.
I start submiting about 1 hour before the deadline to check any problems like it. Ironically, I was able to found this problem only after submiting WAS CLOSED xD
Thanks! Yes, the concept could have a better realization with changing levels layout and better enemies.
Usually, I have 72 hours jams and spent 1st day to implement a concept, 2nd for level design and 3rd for game polish.
However, I think that we made enough to try the idea.. and I was in time in implementing all that had made my artist xD