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I like the idea of rolling stats before every level, great job :D

Also: I'm not sure about the invisible platforms, could be a wrong setting in the sprite renderer component.

(+1)

Thanks! And I figured out the platform thing, somehow the Z position of the container they're all under (just an empty GameObject with no components other than a transform) got set behind the camera so you couldn't see any of them. Too bad there's no bug fixes allowed until voting ends, but at least I was able to figure out what was wrong. ¯\_(ツ)_/¯

Alright, I’m glad you got that thing sorted out. Indeed, parenting can mess up the transform component :( I think for 2D games (or at least for simpler ones) every object’s z position should be at zero and only the sorting layers and the orders inside those layers should be adjusted, that could save you some time and headache in the long run.