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(+1)

Game looks great and sounds great. Art looks professional.

The gameplay is a turn based grid dungeon crawler. It works as intended and is easy to understand.

The rng mechanic on everything is neat, but instead of dice, you could just put percentages in the shop. It would be easier to understand with percentage numbers instead of a line of black and white dice. It fits the theme, but it feels like rng is the mechanic, not dice rolls. 

Also how the heck do I use potions? Whenever I selected a potion, it hurt me. 

Yeah perhaps the potion is bad luck early on...
As I've said before every randomly generated number can be generated by a dice.