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This was a really unique one! Really takes the "Roll of the Die" concept in life decisions context out for a spin. I really liked the idea of reading someone's description and trying to break it down into simple categories. Games are often a simplification of the real world but have a core of truth, and this is a good example of that I feel. Life has way more than 4 categories of hesitance but building the skill of identifying your own hesitance feels productive and so game-ifying that is really nice!

If I had to give one point of feedback, the font that was used for the text, for whatever reason, made it really hard for me to notice when text changed on screen so sometimes I would miss new text that appeared. For a bit I thought I was working with one person and trying various combinations, only to realize the text was changing whether I got it right or wrong.

Thank you for the feedback! You're totally right about the text. Originally I wanted to have  atext scroll kinda deal to aleart people to the change with movement but unfortunately I ran out of time. If I ever continue this that would be one of the big first things to add UI wise