How did you get so many different enemies and patterns in such a short period?? Great work! Also love the theme text!
Good Bird
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This was pretty fun and felt very nicely polished! I really like the mechanic of randomized platforms. I, however, feel that the nature of randomness does not work well with the puzzle platformer theme that it seems to desire. I like the motion of jumping from platform to platform, especially while moving, but with the character controller being that slightly slippery(which felt pretty good), it was hard to control finely. If you were to continue this I would recommend expanding on the platformer part of your gameplay as that was really strong and adding more powerups and mechanics that let you interact with the dice directly.
This was a fun idea with a little work needed on the physics engine. I can tell whoever the level designer was has a great mind for puzzle design, but some work needs to be put into making sure that design is taught to the player thoroughly. I like all the components put into the design, but taking it slow before adding more mechanics would have helped significantly. Players should be intimately familiar with a given puzzle mechanic before it is used in conjunction with others. Additionally puzzle pieces should give a little more feedback to the player on what each does so its less of a guessing game. Overall good work on this jam, I look forward to seeing what you make in the future!
Thanks for the comment! I think you are probably right about a penalty for the wrong card, I was worried about the difficulty for the sake of the jam players. I think in future iterations I would probably add more cards over time and more persistent consequences from the story for things going wrong
That was a bunch of fun. I kept playing to try and get a higher score. I really like the mechic of having to keep track of both blocks and enemies at the same time, but my only wish would be that the game started slower and built up over time in difficulty as it felt a little bit like diving in head first at times. Super cool submission, great work!
This is a perfect bullet hell for me, all of the charms without sacrificing game play and keeping the player from sticking to one optimal strategy by forcing them to switch between different modes of attack and retreat and dodging. This is probably gonna be seen in the top 100. The only thing I want from this is more difficulty and more content.
This is a perfect bullet hell for me, all of the charms without sacrificing game play and keeping the player from sticking to one optimal strategy by forcing them to switch between different modes of attack and retreat and dodging. This is probably gonna be seen in the top 100. The only thing I want from this is more difficulty and more content.
most prompts can take two card options! just because you get one wrong does not mean you failed! Unless the game says both the cards you submitted are wrong then you still got credit for the correct ones with no penalty for the wrong ones. I probably should make that more clear in the future how scoring works
The idea was that this fits the theme on more of a thematic level than a mechanic one. It does incorporate randomness in whether or not the customers complete their actions that the player is able to effect the odds of through game play, however I would say it mainly fits into the theme in that it is a conversation on what chance on luck and risk mean in a given social context.
This is incredible. The art is beautiful and the story is beautiful. The main rolling system is an incredibly interesting way of making diolgoue choices, I love how it reflects the idea that this character has lost everything and will sometimes just lash out randomly. Its a super interesting portrayal of insanity(if you want it to be) that I hope you lean into more if you continue this project
I really really love this. It perfectly scratches my need to roll dice in dnd without actually haveing to roll them! The only thing I would consider doing is adding an organization component. Instead of just sending the dice away it would make sense to have to send them out to the right ports like a real phone operator! Also i love the aesthetic a ton