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(+1)

I love the art style and the music separately and while they thematically worked well together I couldn't help but notice the contrast between the audio quality and the simulated limitation used for the graphics. I found the aiming a little finicky to get into, at first attempting to aim with the mouse. Some sort of aim assist would be a nice touch if you decide to iterate beyond the jam. Over all the tessellated aesthetic is well suited the arcade gameplay with bonus points for style, good job!

Yeah, I'm still trying to get more familiar with Godot's audio capabilities so once I got the music working I decided to leave it there for the jam!

I appreciate the feedback, thanks for the compliments on the style!