This is incredibly clever! I'll be honest that it took me playing a couple of times through the game to understand what was actually happening (and that's with reading the instructions first), so if you do anything more with this you might look into reworking your how-to's, but once I got a grasp of the mechanics, I really started to dig it.
I did have several play-throughs where I took the riskiest option every time, and the game still ended before either the suspicion capped out or I won, so I think there's a bit of balancing you could still do on the back end, but that would come with more dev time and playtesting. For a 48hr jam version, it didn't take away from the fun of it.
This was great fun, the "cheating" tactics were funny, and the UI/UX aspect is super clean and well executed. Congrats!