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I've been joking with my friend that when I see a top down shooter it's an immediate 1 star for creativity, but this game absolutely challenges that. The random loadouts each feel distinct and the incentives for switching loadouts are clear. Instead of chance being something that's just tacked on its usage feels very meaningful as a way of balancing jumping and keeping someone from just sticking with that so so so SO satisfying minigun.

The only thing  that I wasn't sure about was that the boss seemed to be unkillable when it got to a sliver of health. But nonetheless this game was super entertaining for its runtime and I always felt compelled to go again after I died for a extremely reasonable and clear reason.

Great work!

Thanks for playing!

You have to kill the boss’s hands before you can finish him off, sorry that wasn’t clear.

Good to know!