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awyeasting

29
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2
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A member registered Jul 12, 2022 · View creator page →

Creator of

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Voice over was great. I was unsure why the guards had guns despite not using them, but overall it was an interesting premise. Never did make it to threat level midnight.

I loved the wind ability and the herding concept. It was a very clean execution!

I was a little confused at first as to what to do and thought it might be bugged because I couldn't damage people, but once I saw one of the mossy healbars healed it clicked pretty quickly. The ramp up in time was nicely gradual, but it did get a little challenging to hit some healthbars when a lot of enemies were on screen. Adding a visual hit effect with a circle indicating who was hit would go a long way. It was hard to tell also if the hits healed in a splash effect or single target. Great concept and very unique!

The visual polish was very high. I only wish the people walked faster to the counter. At first I walked around and was confused by the lack of stuff to do until returning to the counter. I liked the objective of exploring the conversation tree and trying to achieve vague, but comprehensible goals. Very satisfied to get all achievements

Very unique game concept. I don't think I could've come up with that idea or executed it as well! Stupendous work.

You executed your concept perfectly. No notes there really. Although I did have some performance issues with the web version. I wasn't really sure what to do when I killed everyone, but it was entertaining to root for a couple people on the map and try to preference them.

It has a good foundation, but it seemed a little lacking in direction. You did a great job of matching the style of the original!

Cohesive visual design. The shifting mechanic kept the game more interesting and engaging.

Very cute idea and execution. It seems like you did exactly what you set out to do with the game. The style is very cohesive an unique. Love the squeaking and the variety to sound design!

I haven't played phasmophobia so I was pretty confused at first, but I'm glad I gave it extra time because after picking banshee I could see the intrigue to it. Strongest game I've seen so far.

Interesting take on the theme. I like the weather sim and it's got a calm vibe

I had a hard time not hitting the walls, but it's a super unique idea and the ai is very competent

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Great game! Awesome environment and you're the best game of the dnd genre I was expecting. I would love an improvement to AI to make their attacks more coordinated or some mechanic that forces players to use more of their pieces at a time. Maybe you can't use more than 2 dice on a single character?

It's interesting, I've seen people getting it in <2 minutes on a second run and others getting 10-15 minutes with 500 moves on their first run. Perhaps you had an easier time because you made a similar game and had a feel for the movement already.

It would be great to have a windows version because the browser version is a touch laggy

Relaxing little game with low scope and high polish will always win me over. I agree with other commenters that it would be nice to have a lose condition. Great music and art

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Yeah, a proposed change I didn't have time to implement is visualizing the input queue on the side of the screen so you can see exactly what actions are queued up. Or even just explaining it early on. The idea is that you could essentially hit all the moves in the right order to complete the level at the start of the level and then watch it play out. Making speedrunning it more about finding the moves than timing them

Yeah, difficulty is definitely something that I was aware was a little high. I wanted to try to make the demo more interesting and force a little more learning. If I had even an extra hour I was going to address that difficulty spike. Thanks for playing and giving it a review!

Good to know!

I like the minimalist design and reset animation. The AI is obviously a hard thing to work on, but I think the game would be really satisfying with a little harder AI

This is a great first game jam game. Also, you finished it and that's more than 75% of the people who signed up for the jam. The puzzles are satisfying when they click, it would be interesting to see some more challenging ones added as well. Surprisingly the most challenging one for me was the "thanks for playing" one because the map itself told you less about how to solve it than the other ones. I didn't mind the sound effects too much. For me one thing that would've made it more enjoyable is some background music.

It's a great start!

I've been joking with my friend that when I see a top down shooter it's an immediate 1 star for creativity, but this game absolutely challenges that. The random loadouts each feel distinct and the incentives for switching loadouts are clear. Instead of chance being something that's just tacked on its usage feels very meaningful as a way of balancing jumping and keeping someone from just sticking with that so so so SO satisfying minigun.

The only thing  that I wasn't sure about was that the boss seemed to be unkillable when it got to a sliver of health. But nonetheless this game was super entertaining for its runtime and I always felt compelled to go again after I died for a extremely reasonable and clear reason.

Great work!

Nice and simple UI. A little unsure about a part of the UI though. If the goal is to hit a sum, why are two numbers listed? On one of the levels (I think the 3rd) I couldn't figure out why one number was always 0 despite moving both dice around. Seems pretty bug free, functional and with a cohesive style though.

The flying controls can feel a little hard to use properly sometimes, but overall it's one of the more functionally complete games of the jam. It feels like everything that was wanted to be accomplished was accomplished with a pretty comprehensible gameplay loop.

This game seems really well polished and I love the sound and art design. However, it really would benefit from an interactive introduction to the game that presents information one at a time.

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Super clean visual design makes the whole game feel extremely polished and professional. It would not be surprising to see this game on the steam store just based on visuals alone. Gameplay is also super responsive and intuitive

Love the music. Contributes really well to the overall feel and the gameplay is pretty satisfying. I barely didn't make it through the second level because I was getting used to the floaty friction. Even had high friction at 4/5. I love the fast pace