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(+2)

There is so much I love about the presentation, the aesthetic, and style of this game, but the gameplay suffers from a major glitch with the elemental damage types not matching what is displayed on the card and/or the enemies, making strategy go out the window. I'd love to play a fixed version of this! :)

(1 edit) (+2)

Thank you for your kind words!!

Yeah - this project was very ambitious for the limited time frame we had, and I ended up implementing those elemental damage calculations minutes before the deadline. As of ~5 hours after the deadline, we now have a build with a large quantity of bugfixes, bits of polish, and so on that I'm extremely pleased with.

We'll be updating the game once voting ends with the fixed build. Of the fixes I noted:
- fixed elemental damage calculation in all cases
- goose footstep sounds added, fixed animation bugginess and depth sort ordering issues
- improved HP scaling
- improved enemy damage scaling
- fixed dice range issues
- fixed issue with too strong draggable camera, it's more sensible now
- player stats are visible on game over screen
- no longer able to assign two dice to one card
- fixed some incorrectly linked spaces
- more I'm probably forgetting

This is why we playtest 😅

(+1)

Huge update is live! We've uploaded a web build, the Windows build, and also got approved and are live on Google Play!