Intro cut scene is absolutely hilarious! I didn't quite get the game itself, but who cares if you got bread?
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Get That Bread!'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #76 | 4.500 | 4.500 |
Overall | #107 | 4.125 | 4.125 |
Creativity | #118 | 4.167 | 4.167 |
Enjoyment | #344 | 3.708 | 3.708 |
Ranked from 24 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Our game is a hybrid of a Board Game and a Tabletop RPG, both of which being activities which involve dice. We also include elements from deckbuilding games, which elaborate on elements of randomness while allowing for greater player skill expression.
Did your team create the vast majority of the art during the 48 hours?
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
We used pre-existing audio
Comments
The voice acting in the story is the best thing I've ever heard xD
I really liked the graphics and the story. It's also great that the fact that there are multiple dices makes the game much fairer than other games that are similar.
Oh boy. The intro had me dying with it's phenomenally cheesy voice-acting and absurd plot :D
Then I saw the walking animation and had to make another laugh break. Beautiful stuff. The gameplay is really cool too I liked the dice-rolling / deck-building combo, however most of the cards were usually empty which is fine, I guess, it's a jam game after all ;)
Great stuff, very unique in terms of gameplay and definitely in terms of art. Cheers!
This was a lot of fun! I love the presentation of the game and the intro did a great job of setting the tone of the game. Allocating the dice and spending only certain cards was a great way to work around the randomness. The battle system was good if a little finicky figuring out the element types. Great job!
Very nice game! The art, music, animations and the story were great! I would give you max raiting if you could change sensivity and volume in game. I am not quite sure what different cards and shapes of the dices do. Every other game from jam I downladed got deleted after playing, I think i will not delete this one. I am waiting for an update :)
Really unique and fun game, presentation is top-notch and has tons of charm. Hope you continue this into a full game after the jam
I cant rate the game because board games definitely not my genre. But art is adorable! Intro the best!)
10/10 presentation, that intro was amazing and the artstyle and music fits together well.
Ty for playing!
Yeah so the intended use of elements is that enemies each have their own type - Fire, Water, or Nature. Your cards can have no type, or one of those types. Fire beats Nature, Nature beats Water, and Water beats Fire. Cards should deal either double damage along those lines, or half damage in the opposite direction. (No element or same element deals damage with no multiplier).
The real bug is that behind the scenes cards are incorrectly reporting their element to the combat system, so sometimes you're not playing the element you think you are. Whoops.
This was a delight to play! It was funny and charming and has some surprisingly fun resource management with using the dice for both attack and movement! Just from playing, it makes me wish the elemental system/random card options was somehow incorporated into the movement so you had some incentive to use certain cards for movement, too. I definitely look forward to the gameplay fixes you talked about in the previous comment, but I still had fun playing even this way.
And, if I may offer two other small quality-of-life suggestions? 1) It'd be great to have a way to quit the game that wasn't tabbing out and quitting from the taskbar. 2) The subtitles in the opening scene don't quite match the audio? The voice acting was extremely fun, but it was pretty distracting to follow along with mismatched subtitles.
Thanks so much for the feedback!!
Totally agree - not having a quit button on the title screen (or even just Escape closing the game on the title screen) was an oversight on our part. Will definitely have one in the fixed build.
Also great note on the subtitles - our two voice actors ad libbed a bit at recording time (a few hours before the deadline) and we didn't get the time to go back and fix the text, but we will also update it to be accurate :D
During planning we had ideas for two more elements: wind, which would be more effective at movement but less effective in combat, and stone, which would be the reverse. We didn't get the time to implement them and we worried they may have been a bit confusing. Environmental hazards you have to use elemental cards to move through would be a great idea!
Lots of different places we could take this concept - I'm glad you enjoyed!
There is so much I love about the presentation, the aesthetic, and style of this game, but the gameplay suffers from a major glitch with the elemental damage types not matching what is displayed on the card and/or the enemies, making strategy go out the window. I'd love to play a fixed version of this! :)
Thank you for your kind words!!
Yeah - this project was very ambitious for the limited time frame we had, and I ended up implementing those elemental damage calculations minutes before the deadline. As of ~5 hours after the deadline, we now have a build with a large quantity of bugfixes, bits of polish, and so on that I'm extremely pleased with.
We'll be updating the game once voting ends with the fixed build. Of the fixes I noted:
- fixed elemental damage calculation in all cases
- goose footstep sounds added, fixed animation bugginess and depth sort ordering issues
- improved HP scaling
- improved enemy damage scaling
- fixed dice range issues
- fixed issue with too strong draggable camera, it's more sensible now
- player stats are visible on game over screen
- no longer able to assign two dice to one card
- fixed some incorrectly linked spaces
- more I'm probably forgetting
This is why we playtest 😅
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