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(+1)

The main mechanic is similar to katamari damacy, which I did not expect from this jam's theme, very creative. The camera couldve used some tweaking though, it felt quite static and hard to see where to head next, maybe have an arrow point towards the closest glowing cube.

Thank you! I definitely need to change the appearance of those glowing cubes if I continue to work on this after the jam, as they're only random power ups to refresh cooldowns or give extra health. They're not supposed to be important to the overall goal of collecting as many skulls as possible, just a last minute addition before submission!