hey i just found about your games/books, and love your style of writing. i also make games as well as other creative projects, and was wondering if we could maybe collaborate on something soon? if so, how could i contact you?
Spike Studio
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The art all worked well together, made for a cool style! I liked how the fusion worked, and the overall idea, but I think some variation would be nice. I also wanted some small QoL, such as a grid/ruler, or being able to rotate objects both directions maybe with Q/E. I liked how their eyes followed the mouse too, nice entry!
This art style, with all the juice, flows together really nicely! I enjoyed how it showed a preview of the next color as you were picking it, that was a cool effect. I wish the little following squishy guys had more of a function however, maybe pushing buttons, just doing something other than "follow player". I also liked how the UI looked in the corners, and the animation when hovering. Great entry!
The concept of this is really funny! I enjoyed how with the short rounds, it allowed for the gameplay to keep changing through different weapons, and the way new weapons/zombies unlocked was nice. I do wish the "taking" a picture aspect was more fleshed out with some juice, maybe extra points for in action shots, and just overall more depth than just hit enter=get points. Cool idea, great entry!
The juice is all really nice and this game would be perfect for a leaderboard. I wish the sounds could be lowered instead of muted, and i wish there was some more variety in firework types or even game modes if you wanted to keep the gameplay the same. I also enjoyed how the music sped up while the time went down, great entry!
I really liked the running animation, and the storyline along the way was a nice way to tie it all together. I said this on stream, but having some indicators when the blocks are changing would be nice, both the timed ones and the ones that swap. It reminds me of the blocks in Mario that swap back and forth, nice entry!
The art style is wonderful, the background especially. I will say the last catch on the sword was a bit awkward, the way the sword moves was hard to follow, and the jumping in the first part of the level was a bit floaty. I did enjoy the bug's art a lot, and the animation when landing and rolling as the jester. Nice entry!