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Really satisfying to chain together the tiles that extend your turn to 'take' multiple enemies out. Wish the game acknowledged that time with a combo or something.

The only frustration here is the first turn where you need to run out of space and just hope nothing spawns and insta-kills you.

Yeah, that's actually a really nice idea that I'll consider adding. The first turn kills are tricky because everything is rng. One other worry was the walls spawning to trap you but I haven't encountered that situation yet. Appreciate the feedback!