Yeah…we only found out about this after the submission period unfortunately. Glad you enjoyed it!
Carson_23
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Dang that's unfortunate, I have a newer version with many features such as a sandbox editor, shop system after a few rounds, and an inventory you use as you go. Also a few more tile "mechanics" have been added. I'll need to iron out bugs and post it sometime in the future. This is a huge help as I probably would've missed it.
symmetropolis: the no lemon no melon campaign! jam comments · Posted in symmetropolis: the no lemon no melon campaign! jam comments
The only thing that changes as you go deeper is more tiles in the map and more enemies. You also have slightly lower roll chances as you go deeper. Adding more variety would definitely be a priority if I expand upon it. possibly different level stages and new mechanics introduced in each stage. Thanks for the feedback!