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(+1)

I rate this 9/9 lives.

I think the main design issue here is that dice rolls are chance based, but this game is kind of puzzle based.

i.e. there is a jump, so I have to be the orange cat. Rolling 3 times to get the orange cat causes me to stop, so I'm sitting there waiting and not playing the game.

To make it work, I think your abilities need to be less restrictive - i.e. increase jump height to make it easier, but don't make it so only one cat can jump. Perhaps there are two ways into the cave - the black box blocking in one way, and a high ledge another way - that would allow chance to actually have an effect on the gameplay itself.

Still, the game is functional and the art is cohesive. The player controller for the jumping was a bit off, but otherwise it was responsive to what I wanted to do. Thanks for submitting!

Thanks for the feedback! I truly appreciate it!