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(+2)

Congratulations on completing the jam!

Using the dice rolls as damage and gate locks is a good use of the jam's theme, and the music fit well too. I would have liked to see more activity from the enemies and possibly some tradeoffs when executing a roll. Possibly splitting the roll from when the damage is applied (like giving the player 6 bullets to use instead of instantly dealing the damage) would allow the player to choose when to roll the dice and when to try to deal the damage.

Good work!