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Good work! Your game feels very responsive, your animations are satisfying and your art style is awesome!

I enjoyed playing your game however I have some feedback to give you.

I like the concept of a character that can spit out dice to control the level around them. However passing a level was purely chance as doors need the right dice and lasers could kill you if you rolled the wrong number. I feel if the number on the dice influenced the stages hazards and platforms rather than getting the right number to toggle something on or off the game would be more fun and engaging for the player. For example what if whichever number you rolled influenced how quick the lasers turn on and off or how fast platforms move?

Overall a very solid game it just needs more meaningful interactions with the player!

(+1)

There's a lot of RNG involved, you can pass a level without even activating anything, that's why I was thinking about changing the rng of the dice, sadly I couldn't do it before the jam ends.
The concept of the game was to be an adventure with some survival mechanics, I was even thinking about making a boss rush style game, but I knew that if I did I wouldn't have time to complete it, so it ended up being this weird middle ground, I'll use your idea of numbers that speed up or slow down the game to expand the gameplay and avoid having numbers not related to actions.
Anyway thanks so much for playing and for the feedback :)