Hey Julius! You've still got that sense of style! Nice presentation. And congrats on finishing your game.
I really like the premise of your game. It's a cool take on the Sokoban-adjacent puzzle games. No need to push blocks when you've got this much room for puzzling! While showing the next move's number is a key piece, I still feel it's missing something. To succeed at this game, a player needs near perfect understanding of the sides of a die. And that is not me lol. The puzzles feel more like trial and error at this point. I quickly learned that 2s always flip to 5s and 4s stay stuck on 4s, but beyond that, the rest of the patterns didn't stick with me. It's a tough nut to crack and I'm guessing it'd take more time than a 48 hour jam to design puzzles that truly teach the player the ins and outs of this system. Super cool.
Keep up the good work and I look forward to seeing your entries in future jams :)