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If you were to improve your game, I think you should make the automatic pause more clear as to what its purpose is and what you're supposed to do in there because I didn't really fully understand it. And you should make the smaller dices roll just like the bigger dice do. 

I feel like you should add some more effects like some screen shake and better sound effects as I just didn't really feel like the sound effects fit the environment and I just didn't think they were very good. I also didn't really think the art looks really good but I think you couldn't really find what you wanted given that you said that you used pre-existing art.

Anyway, I can see that you put a lot of effort into the game and code so good job on that, especially in 48 hours.

(+1)

Ya, the pause thing should be more clear. Saying 'pause' doesn't tell you that it opens up the upgrade menu. I should go make that more clear in the description. The big dice are the sort of 'boss' enemy so they have 6 health bars. Them rolling is them moving to the next health bar. I wanted to make the pips on the dice disappear as they lost health, but didn't get around to it.

The effects, sound, and art are all in my post-jam notes as something I dropped the ball on and should've done better. I did them all in the last few hours, got them to just good enough and then gave up. But I could have utilized the art in a better way. Like having the player be just the hat and have just the gun move up and down to aim and just flip the art when you aim left/right (which I've even done in a different game). Instead of the 3D capsule player.

Thanks for the feedback.