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(+2)

This was a delight to play! It was funny and charming and has some surprisingly fun resource management with using the dice for both attack and movement! Just from playing, it makes me wish the elemental system/random card options was somehow incorporated into the movement so you had some incentive to use certain cards for movement, too. I definitely look forward to the gameplay fixes you talked about in the previous comment, but I still had fun playing even this way.

And, if I may offer two other small quality-of-life suggestions? 1) It'd be great to have a way to quit the game that wasn't tabbing out and quitting from the taskbar. 2) The subtitles in the opening scene don't quite match the audio? The voice acting was extremely fun, but it was pretty distracting to follow along with mismatched subtitles.

(3 edits) (+1)

Thanks so much for the feedback!!

Totally agree - not having a quit button on the title screen (or even just Escape closing the game on the title screen) was an oversight on our part. Will definitely have one in the fixed build.

Also great note on the subtitles - our two voice actors ad libbed a bit at recording time (a few hours before the deadline) and we didn't get the time to go back and fix the text, but we will also update it to be accurate :D

During planning we had ideas for two more elements: wind, which would be more effective at movement but less effective in combat, and stone, which would be the reverse. We didn't get the time to implement them and we worried they may have been a bit confusing. Environmental hazards you have to use elemental cards to move through would be a great idea!

Lots of different places we could take this concept - I'm glad you enjoyed!

Huge update is live! We've uploaded a web build, the Windows build, and also got approved and are live on Google Play!