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Yes, I removed the evolution-core submodule and re-integrated all the scripts into the same repository. Man, was that submodule annoying to work with.

The only reason why the "evolution-core" submodule existed at all was because I played around with making a "true" 3D version of this simulator (possibly with AR integration) in a separate app and I wanted to reuse most of the existing scripts. The submodule allowed me to do just that but it was still a significant overhead. If I ever decide to make a 3D version of this, I'll just add it to the current app (it's probably not going to happen though).