Thanks! Just gave that newest master branch a try and it works great.
And there is no longer a need to merge the "evolution-core" branch for the compile. Everything will be in evolution from now on?
Looking forward to the next release!
Yes, I removed the evolution-core submodule and re-integrated all the scripts into the same repository. Man, was that submodule annoying to work with.
The only reason why the "evolution-core" submodule existed at all was because I played around with making a "true" 3D version of this simulator (possibly with AR integration) in a separate app and I wanted to reuse most of the existing scripts. The submodule allowed me to do just that but it was still a significant overhead. If I ever decide to make a 3D version of this, I'll just add it to the current app (it's probably not going to happen though).