consider starting the player with one health potion so that a run can survive a bumpy start or make mistakes learning how the systems work. And a single tutorial page on the main screen telling the player:
- what their options on their turn are,
- what a good roll looks like,
- what they earn for playing well,
- and how to spend that resource to get stronger
would go a long way to helping them find their footing and start feeling like they're playing the game.