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What I liked:

- The concept of stacking the dice to gain the damage bonus.

- The Dungeon & Dragons table and party feel, clean art, and skeleton animations :)

Feedback:

- It wasn't clear when I was meant to stack dice. On "my turn" it often defaulted to D4 and then as I placed it my turn was over (getting no bonus). I could stack whilst others were having a turn but then on my turn it reset my tower? Maybe it would have been cleared with some text popups (e.g. damage value when tower falls over) or by restricting my dice control when not my turn

- I have mixed feelings about the animations density. On one hand, I didn't know what the symbols meant (could have been easier with text spell names or damage popups) and the game plays itself even if I play poorly On the other hand, the sense of being in a party was good. I guess some balance between density vs clarity for my actions.

Hi, thanks for playing!
We unfortunately ran out of time and weren't able to include everything we wanted. One of the things that we would have liked to include were clearer in-game instructions and possibly a tutorial. The idea is that you stack during other players' turns, and then when it gets to your turn your tower is "locked in" and your score is calculated from the height multiplied by your roll, before resetting your tower. We hope to work on the game more and make it a bit less confusing. Thanks for the feedback!