What I liked:
- The concept of stacking the dice to gain the damage bonus.
- The Dungeon & Dragons table and party feel, clean art, and skeleton animations :)
Feedback:
- It wasn't clear when I was meant to stack dice. On "my turn" it often defaulted to D4 and then as I placed it my turn was over (getting no bonus). I could stack whilst others were having a turn but then on my turn it reset my tower? Maybe it would have been cleared with some text popups (e.g. damage value when tower falls over) or by restricting my dice control when not my turn
- I have mixed feelings about the animations density. On one hand, I didn't know what the symbols meant (could have been easier with text spell names or damage popups) and the game plays itself even if I play poorly On the other hand, the sense of being in a party was good. I guess some balance between density vs clarity for my actions.