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Jonathan U
Creator of
Recent community posts
How To Play:
- Stack your dice during other players' turns. Be careful - if your tower falls you have to start over!
- Click on a die to pick it up; use WASD, Q, and E to rotate.
- When it gets to your turn, roll your top die and multiply it by your stack height to get your damage score.
- If you stacked a D4 on top of your pile, you deal double damage.
- If your stack has 0 height, roll a D4 as a consolation prize.
Runs best on desktop - may encounter issues in browser!
Hi, thanks for playing!
We unfortunately ran out of time and weren't able to include everything we wanted. One of the things that we would have liked to include were clearer in-game instructions and possibly a tutorial. The idea is that you stack during other players' turns, and then when it gets to your turn your tower is "locked in" and your score is calculated from the height multiplied by your roll, before resetting your tower. We hope to work on the game more and make it a bit less confusing. Thanks for the feedback!
This is so beautiful. I didn't expect to care about these characters so much - they all feel like real people. You conveyed so much with simple sprites and animations. Poor Guy :( He just wanted to help.
My only critique is that the text could have been larger and taken up more of the screen to be easier to read. Also, great use of the optional themes!
Interesting use of RPG Maker to create a visual novel. I like the unconventional relationship between Marlene and Hershel, and it left me wondering who Analise was. My only critique is that it didn't use the theme very much - the ocean only showed up in the beginning and wasn't really tied into the rest of the story. Excellent for your first full game! Looking forward to more!
"Remorse" is a horror-lite underwater narrative about decisions made under duress. If you enjoyed "You Must Continue" this game has a similar vibe.
I used YarnSpinner to build a text-based decision tree and added 3D interactive scenes with Unity. Because a lot of the story is narrated rather than shown, I spend quite a bit of time on the sound design - so play with your volume on!
Hope you enjoy! If you do, please consider supporting me by buying the game - it helps fund future games!